Note: This process is no longer needed because the latest versions of SCAL2 can save directly to svg. This post does show how to trace a screen shot so I will leave it up.
Ever since SCAL2 came out and more people are using it to design, rather than resorting to Inkscape, there’s been a need for a way to go backwards and change those SCUT files back into SVGs. This is because SVG is a more universal format, compatible with SCAL1 and MTC, for instance. You can also use the SVG to print your design in high resolution. Today I played around with this and got some great results so I wanted to share my steps.
1. Open the SCUT file in SCAL2 and fill the screen with the image you want to trace, either by zooming in or by resizing the image.
2. Click the Preview All button to create a solid preview. (If you have other layers in the way, click the appropriate eye icon on the layers palette to toggle off the unwanted layers.)
3. Take a screen shot of the solid preview, cropping fairly close, and save it as a .png or jpg. If you don’t know how to take and save a screen shot, click here for resources.
4. Click the Image button in SCAL2 and navigate to where your .jpg or .png screen shot file is saved to open it in the autotrace window. Set Brightness to 49 and leave the other settings at their defaults. If the trace does not look satisfactory, adjust settings and try again. Pay special attention to rounded shapes and to corners when evaluating the trace.
5. When the preview looks good, click the Save button. Name and save your SVG. It is now available to use in other programs or to share.
6. The new SVG will also be placed on your SCAL2 mat so you can compare it with the original. (Size is not maintained)
That’s it. I fully expect Craftedge to add a feature to render this unnecessary, but until then, hope this helps.